2003-12-12
After really spend some time on the study and
practice on the weiqi, I want to jot down some of my thought on weiqi. And
here mainly will touching three areas as list below:-
在确实地在围棋学习与实践上花费时间后,我想略记我对围棋的想法,这里主要接触到列出的三范围:-
|
|
|
|
As
practitioner on the field, once you capture the feel and flow of how
the game should be play. You advance on the subject will be very
quickly. Personally I think that the diagram showing five
factors is really have huge impact on our game performance.
(1) Aggressive spirit
Without aggressive spirit, just reactive to each move from
opponent, the result not need to explain, and you will know the
consequence. Weiqi
is the game of capturing surround territory more than your opponent.
If you just keep reacting and each turn you end as gote without
compensate with the territory, and most of the big point
and critical point is being capture by your opponent, even how good
you are, you are in the under hand. And will have a hard middle game
and end game to go.
(2) Practical experience
When you accumulate enough practical game experience, you will
start to gain "a feel" on the weiqi flow, your mind and instinct
start to able to interpret "the language of weiqi" - in the form of
mixed stones. You start to able to know what move is potential good
and potential bad. You start to able to appreciate the Pro-game and
good move within the game. Even in situation you do not know which
is good move, your subconscious mind will guidance you for the
better move, as learned from the past which you are not realize at
that moment.
(3) weiqi's competencies
It is working knowledge governance how the weiqi game is play, if you did
not know it or your opponent know better than you, off course he will
have edge over the play. Furthermore, it serve as skill to help you
navigate along the weiqi game flow. If you know which move is good,
but execution fail, it serve no meaning. So, weiqi's competencies
mastery is a must.
(4) Psychological and emotional state of
performance during game play
This is also a well know fact. Our psychological and emotional
state do impact our performance either above or under our actual level. So,
emotional management skills do have role in any kind of game. Able
to control own worry and pressure and focus mind energy and able to
concentrate into the game play is worth to build up as well.
(5) Adapting to changing and updating
knowledge
World is changing and keep updating. People do learned and
improved over time. If just sustain on the same level of knowledge
and skill level, over time you are no get better. In fact you are
get worst as time passed, since others people are improve and you
sustain at the same level. Let said facing a new joseki you do not
know and your opponent know, off course he can tap in the know-how
for the better local situation over you.
|
|
|
|
|
|
|
|
I
find out that people study tactic based-game seldom buy book to
study and want to advanced their skill. And for study weiqi, most of
the people do have at least few book or accumulate some source of
learning material. As a game for lasting for five thousand year
(actually based on historical fact and hard evidence it is appear
at least for over two thousand years ago at China). So, it leave enough area
for study and explore. Nature of the game cover both strategic and tactics
perspective,
make it scope is even wide for study as well. Here I just want to
talk on the subject group by key areas as below:
(1) fuseki - game opening
For the game opening, it already provide varies choice of
location for placement of stone and mix with subsequence moves to forming initial disposition
of stone/base. The study and research on the fuseki, and prevent
opponent successful deployment of intend fuseki form and overcome
opponent move in prevent us to forming a good opening shape it
really interesting and demand human to really use brain to think.
(2) joseki, established model move
sequence
It is established model move sequence accepted by both party
mostly occur at corner and side. By study it, we learned the reason
for each move, and able us to appreciate the tesuji order, and local
position optimization, as well as group's shape and stone efficient.
Particular pattern first occur we call it new hand, then accept and
start to have people replay it we call it new style. Once it become
accept and become norms for particular period of time we call it
joseki. So, joseki do have new and old one, as learner our study
objective is keep updating our joseki knowledge, and able to deploy
the right one to fit the global and local situation, and match with
the surrounded stones.
(3) tesuji - skillful and clever moves
When game open mainly will touching on the fuseki and joseki
application. But when move into the middle game with closer contact
with the opponent stones, then the subject of attack and defense
become main concern. Tesuji cover all the move concern during middle
game, as well as opening and end game move. It is about fighting and
defense skills, you have it or not can not be hide during the game.
(4) life & death
Just imagine, during the game play, you or your opponent have
group of stones get died since without enough eye space for get
life, it will not doubt have huge impact on the entire game. It is the critical area
contribute to you win or loss the game. So, able to turn death
situation to life for own group, or kill people life group by
turning it become death group is important area to mastery as well.
The skill acquired will enhance your accurate calculation on the
situation, which useful in other area in your life situation as
well.
(5) handicap Go
Play handicap Go with higher or lower player is a true test for
the weiqi mastery. Higher player able to give handicap stones up to
25 or more and still won the game, it is true test of how good you
are especially as a player who provide the handicap for weaker
player. It is also thru the provide of the handicap to close the
skill gap between strong and weak player to have a fair play. To
offset stronger player skill by provide them with extra burden in
the handicap they provided.
How much worth for the 1 handicap stone is provided? I think base on
current trend for black provide komi of 6.5 points, it is subjective
to said one handicap stone can be estimate worth 6.5 points. So,
imagine for 9 stones worth about 58.5 points. If 25 stones worth
about 162.5 points.
(6) Ko fight
When start learning weiqi, will try to avoid ko fight situation.
But once know how to use the ko fight for some intend objective in
mind, it is a useful skill to be mastery as well. This is why most
of the Pro game will see the ko fight situation- turn the situation around, or
tap in the benefit of able to play elsewhere for additional move.
(7) Yose - end game
The game will only end when both party settled on the territory,
and it is done thru the process of yose. Here is about accurate
calculation and able to maximize points during each yose move. The
yose skill is especially importance for both party who is process
equal skill
play during opening and middle game, and the skill at yose will
influence who won the game.
|
|
|
|
|
|
|
|
During the practice and experience gain thru the play or observe for
other player game, I find that following factor do influence on our next move decisions:-(1)
influence/territory oriented
Player looking for influence will oriented to build up thickness
and use it for attack - investment on the influence to build up
future advantage. And Territory oriented player will focus on reap
the "cash-in-hand" - refer to actual able to surround territory.
(2) situation judgment
of course, if during situation scanning and judge to be favor
for, then adapt the defense style. If judge to be favor for
opponent, then must play more aggressive in attack or reduce
opponent territory able to actual surround (invasion and reduction
tactics).
(3) group's shape
strong shape have edge over bad shape. So, bad shape need to
spend extra move to make it become better shape, and minimize
opponent utilize the bad shape as attack points.
(4) stone efficient analysis
How efficient the particular stone placement will impact on the
player choose on particular location for the move. If the stone is
over duplicate in particular area, it mean your opponent is split
better among the entire board for stone efficient. Over heavy shape
is also a waste in stone efficient as well.
(5) attack and defense
Player with upper hand will adapted the defense strategy to
actualize the surrounded territory; player with lower hand will
aggressive in attack in the hope of turn around the territory behind
the opponent; and build the extra territory during attack - or
reduce opponent territory.
(6) opponent reaction
During the game we will have few chance to place a stone and
asking for opponent reaction, based on opponent reaction, we adjust
our strategy either to play reasonable or unreasonable (over play)
according to the opponent skills level and style.
(7) "what-if" scenario
During the game we have a lot of situation will using the
"what-if" thinking, and choose the one best meet our intend
objective. And this "what-if" analysis must be matching and take in
your opponent style or likely move in consideration.
(8) global/local focus
Global perspective in balancing local loss and get better lead in
elsewhere is important skill. Are the minor loss on local fight
will contribute to the overall leading in the entire full board
situation? yes or not do have impact on the subsequence move we carry
out. Sacrifice stones or manage weak group (sabaki) do have
importance application from here.
(9) sente/gote
Players weighting the value for sente and gote, and worth able or
not for the exchange also contribute to our decision on choosing the
next move (like tesuji, joseki, yose, etc).
|
|
|
|
|